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OpenGL ES 3.2 Announced
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OpenGL ES 3.2 Announced
08-11-2015, 06:49 AM (This post was last modified: 08-12-2015, 12:27 PM by Pringo. Edit Reason: Fixed spacing. )
#1
Pringo Offline
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http://anandtech.com/show/9506/opengl-siggraph-2015-opengl-es-32-opengl-extensions-announced


Quote:Starting things off, we have the announcement of OpenGL ES 3.2. The latest version of OpenGL’s embedded variant is receiving a new revision this week, bringing the API up to version 3.2.

With OpenGL ES 3.2, Khronos will officially be rolling the feature set of the Android Extension Pack into the core API. Until now these features have been available as optional extensions – which Google conveniently rolled into the AEP for Android developers – as not all original GPUs capable of supporting OpenGL ES 3.1 could also support the AEP, preventing those features from being rolled into OpenGL ES core.

Via these features, OpenGL ES 3.2 will bring support for tessellation, geometry shaders, compute shaders, and ASTC texture compression in to the core OpenGL ES standard. These are major features already found in desktop GPUs for some number of years now, and these days are found in all of the major mobile GPUs as well. Of particular interest here, this means that ASTC is finally part of the OpenGL ES core standard, and while it will take some time to filter out to new OSes and devices, this finally solves the problem with the lack of a standard texture compression format in the mobile space.


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08-11-2015, 08:18 AM
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that's right.
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08-11-2015, 04:14 PM (This post was last modified: 08-11-2015, 04:18 PM by MayImilae.)
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Yay! Now Dolphin on Android can have smoke effects! It's what I've always wanted!

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08-11-2015, 11:43 PM
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Nintonito Offline
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(08-11-2015, 04:14 PM)MaJoR Wrote: Yay! Now Dolphin on Android can have smoke effects! It's what I've always wanted!

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For a second I thought you were serious and there was actually smoke effects in that game.  I'll just seat myself over here
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