Hi, I am having an annoying problem with OpenGL, and I need help.
First, my specs:
Windows 8.1 x64
Intel Core i7-4700-MQ @ 2.40 GHz
Intel HD 4600
OK, when I open any game with OpenGL, it will run perfectly just once. After I end emulation, and try to open the same game again, the emulator crashes before the game loads. It's the same for all my games, they run one time and then any other attempts to load the game results in crashing. Note that D3D runs games without crashing, but because of the glitched pixels with HD 4600, I'd like to get this sorted out.
What I've tried:
Different Dolphin versions: 3.5 doesn't have this problem, but everything I've tried 4.0 and above has the problem. Downloading a new version lets me run my games with OpenGL an additional one time, then they start crashing again.
Changed every graphics setting under the sun, no change.
Tried updating my graphics drivers, I already had the latest updates. I also tried outright unistalling and reinstalling the drivers, no change.
Redumped my games, no change.
Deleted the global dolphin configuration in My Documents, no change
A couple things interesting to note: One, the latest HD 4600 drivers my computer allows is 10.18.10.3304, while the latest drivers Intel lists is 10.18.10.3574. Could possibly be important, I don't know. Another thing is that when Dolphin crashes, it automatically creates a file called "exceptioninfo", and the entry in it says:
Unhandled Exception
Code: 0xC0000005
Call stack info:
0x80447F8F : ?
This seems important, but I can't decode it. Maybe someone can?
Any advice would be greatly appreciated. Let me know if you need any more information. Thanks in advance.
First, my specs:
Windows 8.1 x64
Intel Core i7-4700-MQ @ 2.40 GHz
Intel HD 4600
OK, when I open any game with OpenGL, it will run perfectly just once. After I end emulation, and try to open the same game again, the emulator crashes before the game loads. It's the same for all my games, they run one time and then any other attempts to load the game results in crashing. Note that D3D runs games without crashing, but because of the glitched pixels with HD 4600, I'd like to get this sorted out.
What I've tried:
Different Dolphin versions: 3.5 doesn't have this problem, but everything I've tried 4.0 and above has the problem. Downloading a new version lets me run my games with OpenGL an additional one time, then they start crashing again.
Changed every graphics setting under the sun, no change.
Tried updating my graphics drivers, I already had the latest updates. I also tried outright unistalling and reinstalling the drivers, no change.
Redumped my games, no change.
Deleted the global dolphin configuration in My Documents, no change
A couple things interesting to note: One, the latest HD 4600 drivers my computer allows is 10.18.10.3304, while the latest drivers Intel lists is 10.18.10.3574. Could possibly be important, I don't know. Another thing is that when Dolphin crashes, it automatically creates a file called "exceptioninfo", and the entry in it says:
Unhandled Exception
Code: 0xC0000005
Call stack info:
0x80447F8F : ?
This seems important, but I can't decode it. Maybe someone can?
Any advice would be greatly appreciated. Let me know if you need any more information. Thanks in advance.