Right, so Dolphin works perfectly using official version 3, but whenever I try to use ANY of the other revisions openGL just doesn't seem to work; every game I try boots with a black screen and won't continue any further. D9 and D11 still function as they should, it's only openGL that seems to 'break'. Any solutions would be greatly appreciated.
OpenGL - broken with every revision?
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07-25-2011, 09:18 AM
07-27-2011, 02:42 AM
Alright, so, if I try to use any revision at all, with the exception of the 'official' releases (v2 or v3), openGL just completely fails to work. Every game will boot with a black screen and stay there. I've tried a whole bunch of different revisions but they all wield the same results, I don't understand what the issue could be.
Windows 7 64-bit AMD Phenom II X4 965 3.4 GHz Calibre X460G GPU 8GB DDR3 RAM 07-27-2011, 06:17 AM
(07-27-2011, 02:42 AM)Speckled Wrote: Alright, so, if I try to use any revision at all, with the exception of the 'official' releases (v2 or v3), openGL just completely fails to work. Every game will boot with a black screen and stay there. I've tried a whole bunch of different revisions but they all wield the same results, I don't understand what the issue could be. It works AT LEAST with r6505/r6515/r7128/r7280/r7442/r7533/r7540/r7590... Btw why the hell do you need OpenGL?
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
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