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OpenGL broken in new builds?
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OpenGL broken in new builds?
12-29-2012, 03:11 PM (This post was last modified: 12-29-2012, 04:08 PM by Nerrel.)
#7
Nerrel Offline
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That fixed it! I couldn't get the broken visuals to appear with any game no matter how many times I loaded while using the version you just posted. Thanks a lot for the help.

Unfortunately, openGL in the 3.5-109 master is still broken. I have no clue why this would be a problem on my system and no one else's, as I'm not using any unusual hardware or special settings, but at least you seem to have found a solution. I did try uninstalling my driver (310.70) to do a clean reinstall but it did nothing.
(12-29-2012, 09:25 AM)degasus Wrote: In the last build, I always set all pointer, now I always disable VAO/VBO. So lets try this:
http://dl.dolphin-emu.org/wips/degasus-dolphin-master-3.5-108%2b-x64.7z
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Messages In This Thread
OpenGL broken in new builds? - Nerrel - 12-28-2012, 01:26 PM
RE: OpenGL broken in new builds? - Shonumi - 12-28-2012, 05:53 PM
RE: OpenGL broken in new builds? - neobrain - 12-28-2012, 08:28 PM
RE: OpenGL broken in new builds? - degasus - 12-28-2012, 09:26 PM
RE: OpenGL broken in new builds? - Nerrel - 12-29-2012, 07:29 AM
RE: OpenGL broken in new builds? - degasus - 12-29-2012, 09:25 AM
RE: OpenGL broken in new builds? - Nerrel - 12-29-2012, 03:11 PM
RE: OpenGL broken in new builds? - degasus - 12-29-2012, 10:14 PM
RE: OpenGL broken in new builds? - Nerrel - 12-30-2012, 07:41 AM
RE: OpenGL broken in new builds? - degasus - 12-30-2012, 10:00 AM

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