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OpenGL broken in new builds?
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OpenGL broken in new builds?
12-29-2012, 07:29 AM (This post was last modified: 12-29-2012, 02:46 PM by Nerrel.)
#5
Nerrel Offline
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(12-28-2012, 09:26 PM)degasus Wrote: So, first one: http://dl.dolphin-emu.org/wips/degasus-dolphin-master-3.5-106%2b-x64.7z
Is it fixed here?
The first time I ran Mario Galaxy 2 it was not, it was distorted the same way. I closed the game and tried lowering the IR to 1x just to see if it made a difference and it worked; everything looked normal again when I reloaded the game. I then raised the IR back up through every interval to 4x while the title screen was running and it still worked fine. I closed the game and reloaded it at 4x and still, worked just fine.

Then I tried DKCR at 4xIR and it broke again... SMG2 broke when loading at 4x again as well, even though it had just loaded at the res without an issue. No settings were changed other than the IR. I tried booting both games at 1x again... It didn't work for either.

Changing the IR while the game was running with a glitched screen fixed the problem and returned the game to normal. I could then change the resolution to whatever I wanted, all the way to 4x, without the glitch returning. It seems like there's some issue with loading a game in OpenGL in builds after 3.5-33 that leads to this distortion no matter what internal resolution is initially chosen. It goes away easily enough if the IR is changed after the game loads; it doesn't have to be lowered to 1x to get rid of the distortion, any change to the IR setting at all fixes the problem.

Another interesting (is it?) thing is that changing the IR to "window size" while the game is windowed causes the glitched appearance, even if the game was working normally beforehand. The glitch then goes away when fullscreen is enabled, and does not return if I exit fullscreen and window the game again.


My settings are mostly at default aside from the resolution enhancements. I'm listing only the boxes I have checked-

Config:
Enable dual core
Enable idle skipping
Framelimit: Auto
JIT recompiler

DSP HLE
Xaudio2
48000hz

Graphics:
OpenGL
Nvidia Geforce GTS 450
Fullscreen res: 1920x1080
Hide mouse cursor

IR: 4x
AA: none
AF: 16x
Post processing effect: off
Scaled EFB copy

EFB to texture
Enable cache (set to fast)
Disable external frame buffer
Disable per-pixel depth
OpenMP texture decoder (doesn't make a difference if it's on or off)

The only thing checked in the advanced tab is "enable hot keys." Would it be worth reinstalling my graphics card driver to see if it fixes the problem?
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Messages In This Thread
OpenGL broken in new builds? - Nerrel - 12-28-2012, 01:26 PM
RE: OpenGL broken in new builds? - Shonumi - 12-28-2012, 05:53 PM
RE: OpenGL broken in new builds? - neobrain - 12-28-2012, 08:28 PM
RE: OpenGL broken in new builds? - degasus - 12-28-2012, 09:26 PM
RE: OpenGL broken in new builds? - Nerrel - 12-29-2012, 07:29 AM
RE: OpenGL broken in new builds? - degasus - 12-29-2012, 09:25 AM
RE: OpenGL broken in new builds? - Nerrel - 12-29-2012, 03:11 PM
RE: OpenGL broken in new builds? - degasus - 12-29-2012, 10:14 PM
RE: OpenGL broken in new builds? - Nerrel - 12-30-2012, 07:41 AM
RE: OpenGL broken in new builds? - degasus - 12-30-2012, 10:00 AM

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