I posted this in the 3.5 announcement thread and wanted to make sure it's just not me experiencing the problem. All of the newest builds work fine with the directx backends but are completely distorted with openGL regardless of which game is played or what settings are used. Here's a shot of SMG2 displaying the problem:
OpenGL in 3.5-2 works just fine. 3.5-33 is the one that broke it and 3.5-104 still has the issue. Can anyone else confirm it?
![[Image: 8307857998_696f995e4d_z.jpg]](http://farm9.staticflickr.com/8222/8307857998_696f995e4d_z.jpg)
OpenGL in 3.5-2 works just fine. 3.5-33 is the one that broke it and 3.5-104 still has the issue. Can anyone else confirm it?