Hello guys, could someone pls explain me whats the difference between the opengl backend and the direct3d11 one? and which one is better suited?
Opengl and direct3d difference
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10-27-2015, 11:19 PM
As far as better suited, it depends what kind of graphic card you have. NVidia can't really use d3d but works great w/OpenGL. AMD can really only use d3d. If you have something else, I recommend just experimenting and seeing which one works best for you. You might not even notice a difference
Windows 11 Home x64
Intel Core i7-10700 Nvidia Rtx 2060 6GB 32.0 GB DDR4 RAM 10-27-2015, 11:52 PM
i have a nvidia graphics card (gtx 970), for most of the games it actually works great with direct 3d11 too actually not only opengl, and i really didn't notice any difference so far
10-28-2015, 11:25 AM
That's good. I have a NVidia 750 gtx and it doesn't like d3d. Games run very choppy with a lot of lag. But runs flawlessly on OpenGL
Windows 11 Home x64
Intel Core i7-10700 Nvidia Rtx 2060 6GB 32.0 GB DDR4 RAM
nvidia cards work fine on Direct3D. Their OpenGL implementation actually works so you can take advantage of some of the neat stuff we do to have a faster and more accurate emulation with OpenGL if you have an nvidia card. AMD's cards OpenGL implementation has some bugs, but works fine on Direct3D, which is why Direct3D is recommended there.
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