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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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OpenCL texture decoder
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OpenCL texture decoder
11-03-2013, 03:49 AM
#21
xemnas Offline
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(11-02-2013, 09:31 PM)hellbringer616 Wrote: Could be my system is just to strong to notice, But when using OpenCL vs OpenMP in DBZ Tenkaichi 2 i see no difference, 30FPS 60VPS at all times. Specs are on my profile
Try to disable frame limiting.
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11-03-2013, 07:56 AM
#22
Isaskar
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I second this. On EFB to RAM, OpenMP gives me around 35 fps on the title screen of NSMB. With OpenCL I get around 85. On EFB to texture there's no difference however, both are at around 200 fps, almost seem to cap there. This is on the OpenGL backend. Should mention that in the Nvidia settings, the power saving is disabled for Dolphin.

Edit:

delroth Wrote:Yeah, I'm fairly sure those people getting speed boosts with the OpenCL
decoder would get the same speed boost by enabling AAx16.

I don't. I get about 30 fps with 16x CSAA on.

Edit 2: I checked the GPU usage level and it doubled with OpenCL on.
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11-04-2013, 05:18 AM
#23
NaturalViolence Offline
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Check your GPU clock rates with and without openCL.
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11-05-2013, 02:00 AM
#24
hellbringer616 Offline
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(11-03-2013, 03:49 AM)xemnas Wrote:
(11-02-2013, 09:31 PM)hellbringer616 Wrote: Could be my system is just to strong to notice, But when using OpenCL vs OpenMP in DBZ Tenkaichi 2 i see no difference, 30FPS 60VPS at all times. Specs are on my profile
Try to disable frame limiting.
I did and i get 48FPS 96VPS regardless if i'm using OpenMP or OpenCL using a GTX680 with 4x scaling, and 16 AF. if that matters at all
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