(10-16-2010, 12:29 PM)Xtreme2damax Wrote: For some games powerful hardware is required due to processing of all the vertex data and other things, emulating the output of the Gamecube/Wii as accurately as possible without destroying speed is a monumental task that requires quite powerful hardware to run some games at decent speeds. OpenCL is not some magical fix, it isn't going overcome limitations of crappy or otherwise inadequate and underpowered hardware.
Yep, but Dolphin is very CPU intensive, and so in my opinion the key at the moment to increase the emulation fps without losing accuracy is to give people who have very powerful graphic cards some options like OpenCL, that let the GPU "participate" a little more... If this is further developed I think the devs could achieve major speed improvements in the emu, using this technique, not only with OpenCL, but also other things that could be done by the GPU that would make the emulation faster.
OS: Windows 10 Pro 64bit Creators Update
CPU: AMD Phenom II X4 960 @ 3.6 GHz
Graphics Card: Nvidia GeForce GTX 960 2GB GDDR5
Motherboard: Gigabyte GA-870A-USB3 AM3+ Revision
RAM: HyperX 8GB Dual Channel @ 1600Mhz
CPU: AMD Phenom II X4 960 @ 3.6 GHz
Graphics Card: Nvidia GeForce GTX 960 2GB GDDR5
Motherboard: Gigabyte GA-870A-USB3 AM3+ Revision
RAM: HyperX 8GB Dual Channel @ 1600Mhz