Yeah, well-known issue. I spotted this shortly after OpenAL timestretching was implemented and asked skidau about it – IIRC, the OpenAL API just has latency issues in general, plus the timestretching code adds inevitable latency, plus now it's apparent that the mixer code even adds latency when a game's running at full speed. I have no idea which part adds the most latency.
I personally can't wait until someone fixes the mixer and adds optional timestretching to every audio backend. The current situation is ridiculous.
I personally can't wait until someone fixes the mixer and adds optional timestretching to every audio backend. The current situation is ridiculous.
<@skid_au> fishing resort is still broken: http://i.imgur.com/dvPiQKg.png
<@neobrain> dafuq
<+JMC47> no dude, you're just holding the postcard upside down
----------------------------------------
<@Lioncash> pauldachz in charge of shitposting :^)
<@neobrain> dafuq
<+JMC47> no dude, you're just holding the postcard upside down
----------------------------------------
<@Lioncash> pauldachz in charge of shitposting :^)
