• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Android v
« Previous 1 ... 57 58 59 60 61 ... 124 Next »

Open GL3 unsupported on Nvidia Shield Pro?
View New Posts | View Today's Posts

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Open GL3 unsupported on Nvidia Shield Pro?
07-31-2018, 10:04 PM
#1
Essasetic Offline
Junior Member
**
Posts: 26
Threads: 2
Joined: Jul 2018
Hi I'm wondering why I can't run the OpenGL API on my shield. Because I've seen other people managing to get it up and running and I was able to get it working at one point. And I'm pretty sure the Nvidia Shield Pro can run OpenGL3 and above. (And I know Vulkan exists now on Dolphin android but that brings a lot of graphical issues with games I want to play).

I'm using LineageOS 15.1 (Android 8.1 Oreo) any help will be appreciated.

Thanks!
Find
Reply
08-01-2018, 01:18 AM
#2
Nintonito Offline
Posting Freak
*****
Posts: 951
Threads: 81
Joined: Jan 2014
(07-31-2018, 10:04 PM)Essasetic Wrote: Hi I'm wondering why I can't run the OpenGL API on my shield. Because I've seen other people managing to get it up and running and I was able to get it working at one point. And I'm pretty sure the Nvidia Shield Pro can run OpenGL3 and above. (And I know Vulkan exists now on Dolphin android but that brings a lot of graphical issues with games I want to play).

I'm using LineageOS 15.1 (Android 8.1 Oreo) any help will be appreciated.

Thanks!

Custom roms aren’t guaranteed to maintain full compatibility with all of nvidia’s extra features like desktop OpenGL. I’m going to be honest. Switch back to stock if you care about dolphin.
Find
Reply
08-01-2018, 02:06 AM
#3
Essasetic Offline
Junior Member
**
Posts: 26
Threads: 2
Joined: Jul 2018
(08-01-2018, 01:18 AM)Nintonito Wrote: Custom roms aren’t guaranteed to maintain full compatibility with all of nvidia’s extra features like desktop OpenGL.  I’m going to be honest.  Switch back to stock if you care about dolphin.

It's either I wait until the graphical issues with Vulkan get ironed out. Or I revert back to Nvidia's stock rom. Some of the graphical bugs with Vulkan have already been ironed out with some of the games I've tested. (Metal Gear Solid Twin Snakes and Mario Kart Wii). So I don't think I'll have to wait too long until I can completely forget about OpenGL. All I'm waiting for now is to fix the pink bar flashing in and out of Metal Gear Solid Twin Snakes' cut-scenes and I'll be happy. 
Find
Reply
08-01-2018, 02:10 AM
#4
Essasetic Offline
Junior Member
**
Posts: 26
Threads: 2
Joined: Jul 2018
Adding on to that I find it weird that one of the most popular android custom roms doesn't have proper OpenGL support. Anyway I'm going to try and wait it out until Vulkan becomes more stable and has less graphical issues because it's the best preforming API and requires less sacrifices to graphics and the emulated speed to get a playable experience.
Find
Reply
08-01-2018, 02:29 AM
#5
JosJuice Offline
Developer
**********
Developers (Some Administrators and Super Moderators)
Posts: 8,654
Threads: 7
Joined: Oct 2014
(08-01-2018, 02:06 AM)Essasetic Wrote: All I'm waiting for now is to fix the pink bar flashing in and out of Metal Gear Solid Twin Snakes' cut-scenes and I'll be happy. 

If I'm understanding the issue correctly, this can only be solved by turning off the "Store XFB Copies to Texture Only" setting.
Find
Reply
08-01-2018, 02:33 AM
#6
Essasetic Offline
Junior Member
**
Posts: 26
Threads: 2
Joined: Jul 2018
(08-01-2018, 02:06 AM)Essasetic Wrote: It's either I wait until the graphical issues with Vulkan get ironed out. Or I revert back to Nvidia's stock rom. Some of the graphical bugs with Vulkan have already been ironed out with some of the games I've tested. (Metal Gear Solid Twin Snakes and Mario Kart Wii). So I don't think I'll have to wait too long until I can completely forget about OpenGL. All I'm waiting for now is to fix the pink bar flashing in and out of Metal Gear Solid Twin Snakes' cut-scenes and I'll be happy. 

(08-01-2018, 02:29 AM)JosJuice Wrote: If I'm understanding the issue correctly, this can only be solved by turning off the "Store XFB Copies to Texture Only" setting.

Yep that seems to do it. Thanks Smile
Find
Reply
08-01-2018, 03:37 AM
#7
Helios Offline
Stellaaaaaaa
**********
Developers (Some Administrators and Super Moderators)
Posts: 4,395
Threads: 15
Joined: May 2012
(08-01-2018, 01:18 AM)Nintonito Wrote: Custom roms aren’t guaranteed to maintain full compatibility with all of nvidia’s extra features like desktop OpenGL.  I’m going to be honest.  Switch back to stock if you care about dolphin.

GPU feature support should be the same as pretty much every custom ROM just rips necessary drivers from the stock image IIRC.
Find
Reply
08-01-2018, 03:44 AM
#8
Essasetic Offline
Junior Member
**
Posts: 26
Threads: 2
Joined: Jul 2018
(08-01-2018, 03:37 AM)Helios Wrote: GPU feature support should be the same as pretty much every custom ROM just rips necessary drivers from the stock image IIRC.

So... How come that's not the case with LinageOS then? Maybe because it's developed by an entire team so they make their own drivers. Anyway Vulkan is making a really smooth transition into android and one day I think OpenGL may be obsolete due to Vulkan. Then hopefully we won't encounter this issue again.
Find
Reply
08-01-2018, 05:14 AM
#9
JonnyH Offline
Shameless AMD shill
**********
Developers (Some Administrators and Super Moderators)
Posts: 701
Threads: 0
Joined: May 2017
(08-01-2018, 03:37 AM)Helios Wrote: GPU feature support should be the same as pretty much every custom ROM just rips necessary drivers from the stock image IIRC.

But some custom APIs need some manual tweaking to work - for example the default android-provided egl/gles wrappers clearly won't work with desktop GL - they're likely patched versions compared to what's on AOSP.
Find
Reply
08-02-2018, 12:40 AM
#10
Whatnoww Offline
Member
***
Posts: 104
Threads: 8
Joined: May 2017
(08-01-2018, 03:44 AM)Essasetic Wrote: So... How come that's not the case with LinageOS then? Maybe because it's developed by an entire team so they make their own drivers. Anyway Vulkan is making a really smooth transition into android and one day I think OpenGL may be obsolete due to Vulkan. Then hopefully we won't encounter this issue again.

LineageOS does not develop any drivers. Its probably that it's not implemented correctly.
Find
Reply
« Next Oldest | Next Newest »


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode