F-Zero GX and Fortune Street both didn't play in Software Renderer until fairly recently.
On top of that, the map doesn't draw in Harvest Moon: Magical Melody while it does in both D3D and OpenGL within Tev Fixes New (which doesn't fix it in software renderer!)
It also doesn't draw tiles in NES games, which isn't a problem in the hardware video backends.
On top of that, the map doesn't draw in Harvest Moon: Magical Melody while it does in both D3D and OpenGL within Tev Fixes New (which doesn't fix it in software renderer!)
It also doesn't draw tiles in NES games, which isn't a problem in the hardware video backends.
