32KHz was removed because it seemed useless, and any problems with 48KHz are bugs in Dolphin's mixer. 32KHz only caused pops and crackles when I tried using it on the OS X-only CoreAudio backend.
The audio on 3.5 sounds better to you, but it's actually seriously fucking broken internally. That was fixed between 3.5 and 4.0, but at the cost of sounding awful at anything less than a stable 100% speed (unless you're on OpenAL). I find that cost perfectly reasonable considering it's technically inaccurate to not run games at full speed. :P
The audio on 3.5 sounds better to you, but it's actually seriously fucking broken internally. That was fixed between 3.5 and 4.0, but at the cost of sounding awful at anything less than a stable 100% speed (unless you're on OpenAL). I find that cost perfectly reasonable considering it's technically inaccurate to not run games at full speed. :P
<@skid_au> fishing resort is still broken: http://i.imgur.com/dvPiQKg.png
<@neobrain> dafuq
<+JMC47> no dude, you're just holding the postcard upside down
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<@Lioncash> pauldachz in charge of shitposting :^)
<@neobrain> dafuq
<+JMC47> no dude, you're just holding the postcard upside down
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<@Lioncash> pauldachz in charge of shitposting :^)
