I'm trying to figure this specifically for Super Mario Galaxy, but is it possible to have certain inputs only work when the emulated Wiimote is set to be upright/sideways?
I know it is possible to set a condition whenever you're holding a button or not, or whenever or not you're in the menu, but I would like to know if such a condition value exists for Wiimote upright/sideways.
I know it is possible to set a condition whenever you're holding a button or not, or whenever or not you're in the menu, but I would like to know if such a condition value exists for Wiimote upright/sideways.