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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Android v
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One Plus 5
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One Plus 5
07-05-2017, 07:46 AM
#1
Whatnoww Offline
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I finally got around to getting my hands on the One Plus 5, but I've got a few questions. For melee, which settings should I use, and would it be more beneficial to overclock or underclock in settings? Also, how can I get the Gamecube controller to work? I've got the official adapter and a USB-c to a adapter but setting the controller as GameCube adapter doesn't seem to do much.

I'm also willing to try out some tests that some of you guys would like to request and answer some questions.
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07-05-2017, 07:52 AM
#2
DJBarry004 Offline
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Normally you shouldn´t mess with the emulated CPU clock speeds (it makes certain games to malfunction). And Melee is a light game.

If you really want to mess with the option, you should underclock then (as overclocking will make emulation harder).

More than that, I can´t tell; I don´t use the Android version of Dolphin (none of my devices support the latest versions).
Rig 1: Windows 10 Home | AMD A6-1450 @ 600/1000/1400 MHz | AMD Radeon HD Graphics 8250 | 4GB RAM | HP Pavilion TouchSmart 11.

Rig 2: Windows 10 Pro | Intel Core i7-2640M @ 780/2800/3500 MHz | Intel HD 3000 Mobile | 8GB RAM | Dell Latitude 6320.
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07-05-2017, 08:04 AM
#3
Whatnoww Offline
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Strangely, using vulkan causes this strange graphical error where the textures don't seem to load quite right as shown here: http://imgur.com/a/pYv1F
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07-05-2017, 09:36 AM
#4
DJBarry004 Offline
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What about OpenGL ES? It still happens?
Rig 1: Windows 10 Home | AMD A6-1450 @ 600/1000/1400 MHz | AMD Radeon HD Graphics 8250 | 4GB RAM | HP Pavilion TouchSmart 11.

Rig 2: Windows 10 Pro | Intel Core i7-2640M @ 780/2800/3500 MHz | Intel HD 3000 Mobile | 8GB RAM | Dell Latitude 6320.
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07-05-2017, 04:57 PM
#5
Whatnoww Offline
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Not on opengl. It runs nearly smooth but vulkan is better. I still don't know how to run the game with the GC controller
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07-06-2017, 12:05 AM
#6
Guilherme Offline
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Mobile Vulkan drivers still leak alot of features.
PC: AMD Ryzen 5 3600 / GTX 660 2GB / 16GB DDR4 3600MHz / Windows 10 Pro

Phones: Poco F3 8/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636)
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07-07-2017, 03:58 PM
#7
Whatnoww Offline
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Just tried Sonic Adventure 2. Starting cutscenes run around 40 fps but gameplay is mostly 60 fps sometimes dipping to 55 fps. I still don't know who settings would be best to use yet and no luck plugging in a GameCube controller. Any help?
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11-01-2017, 06:43 AM
#8
Whatnoww Offline
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Bumping the thread to avoid making a new one. Has anybody found out how to use the GameCube adapter with the OP5 yet?
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11-02-2017, 01:53 PM (This post was last modified: 11-02-2017, 01:54 PM by Jimothy.)
#9
Jimothy Offline
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(07-05-2017, 08:04 AM)Whatnoww Wrote: Strangely, using vulkan causes this strange graphical error where the textures don't seem to load quite right as shown here: http://imgur.com/a/pYv1F

I just tried Vulkan and had the same problem, but then when I tried to save state (to compare it with the OpenGL), it crashed my phone. Not just the app, it literally force restarted my phone. I'm about to check the save state now. Wish me luck.
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