[color=#ec008c]Why Wii Party?[/color]
I consider Wii Party to be the best game to play with people who rarely ever played video games before. Seeing your own Mii compete against the others is a great incentive to be competitive and since Wii Party's skill ceiling is even lower than Mario Party's, discouraging dominations shouldn't happen at all.
Also it's fairly easy to play when you're a bit drunk already.
[color=#ec008c]The Project[/color]
- All textures are hand-crafted and UI elements are (almost) exclusively remade as vector graphics. No upscaling algorithms (so far) with geometric artifacts or jittery lines.
- Only original content. All textures, except for the original fonts, are explicitly remade for this project so it doesn't depend on agreements with people. People are unreliable.
- Remade textures are not pixel-perfect, sometimes due to the ridiculously low resolution of the original textures which makes it difficult to distinguish details, in other instances the tech just isn't there yet (aka I'm not a professional artist and this is my first time working with vector graphics).
- Started on January 30th of 2018
[color=#ec008c]Progress[/color]
♻ [color=#16c60c]240 remade textures[/color] ♻
[color=#ec008c]Comparison[/color]
Spoiler:
[color=#ec008c]Download[/color]
[color=#cc3333]❤ Without Psycho's help, the graphics pack could have never progressed this far.[/color] ❤
>>> Unfortunately, downloads are currently disabled due to a pending copyright claim I wasn't able to resolve yet. If I don't find a solution, it'll probably be gone forever. Quite sad tbh... <<<
[color=#ec008c]Installation[/color]
- Download the corresponding texture pack for the resolution you selected in Dolphin (Graphics > Enhancements > Internal Resolution). Note that the PNG variants are of much better quality but the DDS variants work best on already stressed out hardware. I'd honestly never recommend the DDS textures, the color banding on them is pretty bad.
- Extract the ZIP's content to Documents > Dolphin Emulator > Load > Textures > [color=#ff7373]GAME_ID[/color]. The [color=#ff7373]GAME_ID[/color] should be "SUPE01", "SUPP01" or "SUPJ01" depending on the region.
- If RAM isn't too scarce on your system, enable "Prefetch Custom Textures" (Graphics > Advanced). In that case Dolphin will already prepare the custom textures when you launch Wii Party instead of waiting for them to be requested.
[color=#ec008c]Changelog[/color]
March 29th, 2018
Spoiler:
[color=#ec008c]Contribute[/color]
Since studying is usually very time-consuming and many of the missing textures are way beyond my abilities, I'd appreciate any help you can offer. Just stick to the following simple rules and you're good to go:
- Try to imitate the original style so it's still Wii Party.
- Do not create extremely detailed remakes of textures. Try to find a balance between detail and style. The low polygon count of Wii games doesn't get along that well with hyper-realistic textures.
- UI elements must be remade as vector graphics, whereas other textures don't need to be. If you are recreating any textures, you must also provide the full project file in a common format. The project file must not include any artwork from the original game by Nintendo.
- All results must be completely original. Not a single vector node may be originating from a third party.
If you feel like adding your work to the project, just message me either here or on Reddit.