(01-12-2017, 06:11 AM)Bighead Wrote: I'm not entirely sure what you mean by this because I never played this game. I can understand why there would be different textures for every season, but as for duplicates... are you talking about this issue? If there are duplicates of the same texture (same pixels, different names), like there used to be with Xenoblade, the need for those duplicates is eliminated as soon as one of them is converted to the new format. In other words, that single texture that was converted to the new format will load in place of every instance of that texture instead of having to need 100s-1000s of the same texture.
Sorry, by duplicates I don't mean because of the old bug. I mean there are "duplicates" with very, very small differences. They still happen after that bugfix.
(01-12-2017, 06:11 AM)Bighead Wrote: Nothing needs to be redumped, Dolphin can convert your custom textures to the new format if you set ConvertHiresTextures in the GFX.ini to True. This is what degasus is proposing to remove as v5.0 can do this, and all packs should be converted to the new format. You just have to play the game until they are all renamed. Converting in this way will also delete all the duplicates that are no longer needed for you.
Unfortunately that doesn't work with a game like Animal Crossing, which has so many obscure events, and a completely randomized world for every save. It would be an absolute nightmare for one player to try and run into every single possible event in the game. And even people that have encountered a certain event in their save won't actually be able to encounter it again, because they're yearly randomized events - even if that player changed their system time they still might not see the same things at those events.
It's really hard to describe unfortunately.
