(01-12-2017, 12:06 AM)degasus Wrote: There was a discussion yesterday on IRC how to deal with the old texture format. How is the state on converting your texture packs?
Keeping the converter built into Dolphin is really important for my project (Animal Crossing City Folk) because of how the game handles textures. Every single playthrough will be different because of a random seed, and every single season has multiple variants of every type of texture that exists. That means there's a huge number of slightly different textures, and sometimes duplicates of textures, for performance reasons (so they don't have to be edited by the engine during runtime to change per-season).
All of that would be well and good if all of my dumpers had used Dolphin 5.0 from the very beginning, but that's not the case. There are still a number of textures using the old format that aren't a part of my save, and while I could ask the original dumper to re-dump those textures, because of how the game functions in relation to time, those textures aren't even a part of their save anymore.
It's a nasty predicament.
Would it be possible to sanction off the converter by adding a dropdown under the custom textures checkbox in the graphics settings, so users could pick "Legacy" format, "Modern" format, or "Both"? You could set it to Modern by default and then users could switch to Both for games that need it.
