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Dolphin, the GameCube and Wii emulator - Forums › Game Modifications › Custom Texture Projects v
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Old custom texture format
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Old custom texture format
11-18-2016, 07:31 PM
#10
degasus Offline
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(11-18-2016, 07:25 PM)Admentus Wrote: Just wondering (rather, I am quite curious), and yes I am fine with the choice either way (I trust that it is in the benefit of Dolphin in the long term). But does leaving the texture format converter code within Dolphin cause any drawbacks on the long term? Would it prevent parts of the code to be properly maintained? In there any particular reason how Dolphin would be improved or benefits from it by removing the converter?

Just a bit of code complexity. But not that much. As long as texture packs don't use both formats at once, it's also no performance issue (checking both hashes). My biggest concern is to get all texture pack converted, as there are of course still the pitfalls of the old format (eg texture hash accuracy)
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Messages In This Thread
Old custom texture format - degasus - 11-15-2016, 11:25 PM
RE: Old custom texture format - Admentus - 11-15-2016, 11:38 PM
RE: Old custom texture format - Lumbeeslayer - 11-16-2016, 02:30 AM
RE: Old custom texture format - degasus - 11-16-2016, 02:34 AM
RE: Old custom texture format - razius - 11-17-2016, 04:18 AM
RE: Old custom texture format - frozenwings - 11-18-2016, 01:01 PM
RE: Old custom texture format - mbc07 - 11-18-2016, 03:48 PM
RE: Old custom texture format - degasus - 11-18-2016, 07:10 PM
RE: Old custom texture format - Admentus - 11-18-2016, 07:25 PM
RE: Old custom texture format - degasus - 11-18-2016, 07:31 PM
RE: Old custom texture format - degasus - 01-12-2017, 12:06 AM
RE: Old custom texture format - yttrium - 01-12-2017, 05:22 AM
RE: Old custom texture format - Bighead - 01-12-2017, 06:11 AM
RE: Old custom texture format - yttrium - 01-12-2017, 06:51 AM

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