Yes, but considering they were re-releasing it, they could have put in at least that much work--I'm aware that things break in FPS-based physics, but it's not like they couldn't have worked with the developers to make it work--people here reverse-engineer games with zero help from developers and still manage to make almost perfect 60fps codes--I think an official port should be able to do this as well--even if it means remaking the entire engine, it's not like they're making an entirely new game--remakes and ports are money grabs in general anyway, the least they could do is put in some effort to make it a real leap from the original.
Thread Rating:
|
Okami HD (New version on PC, Xbox One and PS4)
|
|
« Next Oldest | Next Newest »
|
Users browsing this thread: 1 Guest(s)
