Q3: What do we need DX11 for anyway?
A: There's numerous things to mention here: The new plugin is (in my opinion) a lot cleaner now because of the cleaner API itself as well as because of being rewritten. Apart from that, DX11 provides support for specifying the maximum LOD of a texture and for some vertex element formats (both of these things are unsupported in DX9).
Meaning one can sacrifice graphic detail for performance? !!
A: There's numerous things to mention here: The new plugin is (in my opinion) a lot cleaner now because of the cleaner API itself as well as because of being rewritten. Apart from that, DX11 provides support for specifying the maximum LOD of a texture and for some vertex element formats (both of these things are unsupported in DX9).
Meaning one can sacrifice graphic detail for performance? !!