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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Official DX11 plugin thread [OUTDATED]
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Official DX11 plugin thread [OUTDATED]
08-06-2010, 02:23 AM
#151
StripTheSoul Offline
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that's no glitch, that's just Ireland, dude 8)
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08-06-2010, 05:10 AM
#152
neobrain Offline
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(08-05-2010, 11:03 PM)megaspel Wrote: Using the DX11 plugin causes all my reds to be replaced with browns.
Using an ATI Radeon 4770. Works fine otherwise, just the colour issue. The DX9 plugin shows the correct colours.

Using OpenCL?
If yes, try disabling it.
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08-06-2010, 07:48 PM
#153
kadooosh Offline
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When was dx11 added to Dolphin?
Im asking cause Mario Galaxy is very stable with rev r5652 but that doesnt have dx11 and with rev r6010 its not stable but it has dx11

And with dx11 I get ALOT better framerates.

Anyway I can copy the plugin to r5652?
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08-07-2010, 03:24 AM
#154
StripTheSoul Offline
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the stability had nothing to do with the DX11 plugin being introduced but with the FIFO & watermark changes at about the same time.
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08-07-2010, 03:25 AM
#155
neobrain Offline
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If you want to know when the DX11 plugin was introduced, read the commit logs. alternatively check the time stamp of my first post in this thread...

Also, you should check your DX9 config if DX11 is "ALOT" faster than DX9... Use google for a good config etc.

... and to copy the plugin to r5652, just put the DX11 plugin dll in the Plugins folder of a build of r5652...
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08-07-2010, 03:29 AM
#156
StripTheSoul Offline
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I bet you have EFB to RAM selected in your DX9 plugin if DX11 is a lot faster...
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08-08-2010, 01:42 AM
#157
megaspel Offline
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(08-06-2010, 05:10 AM)NeoBrain Wrote:
(08-05-2010, 11:03 PM)megaspel Wrote: Using the DX11 plugin causes all my reds to be replaced with browns.
Using an ATI Radeon 4770. Works fine otherwise, just the colour issue. The DX9 plugin shows the correct colours.

Using OpenCL?
If yes, try disabling it.
Enabling/Disabling OpenCL makes absolutely no difference
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08-08-2010, 04:38 AM
#158
StripTheSoul Offline
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@ NeoBrain: Have you read my posts about the bloom issue? Do you not get it with DX11 plugin?
Also, just remembered Monster Hunter Tri also has an issue with bloom, but it looks different...it's not glowing over the edges so much...
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08-08-2010, 07:08 AM
#159
neobrain Offline
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Well, as I said, it doesn't happen for me with DX11 oO
(or are you referring to any posts of yours which aren't in this thread?)
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08-08-2010, 07:16 AM
#160
StripTheSoul Offline
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hmpf, that's really strange...but it does happen to you with DX9?
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