(06-17-2010, 07:13 AM)StripTheSoul Wrote: @ NeoBrain & Rodolfo (does he even ever visit this forum? ): Ector said the stutters which mostly occur when camera angles are being changed, doors are opened, levels are loaded, etc. and which are veeery annoying, come from the slow shader compilation of D3D. Isn't there maybe a way to optimize the shader cache (which is already implemented in Dolphin) in a way that only new shaders have to be compiled? because it seems that every time all is being loaded again...for example when opening a door in Fatal Frame 4...I don't think Tino ever visits the forums
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And we are caching the shaders already, if you start the game a second time and go to the same place again and the stutters occur AGAIN it can't really be caused by shaders I guess...