Alright, Tino just committed his stuff and well...
He fixed nsmbw. He fixed Mario Kart Wii. He fixed about anything
MKWii looks even better on dx11 than in dx9, so you finally have a good reason to switch xD
He fixed nsmbw. He fixed Mario Kart Wii. He fixed about anything

MKWii looks even better on dx11 than in dx9, so you finally have a good reason to switch xD




): Ector said the stutters which mostly occur when camera angles are being changed, doors are opened, levels are loaded, etc. and which are veeery annoying, come from the slow shader compilation of D3D. Isn't there maybe a way to optimize the shader cache (which is already implemented in Dolphin) in a way that only new shaders have to be compiled? because it seems that every time all is being loaded again...for example when opening a door in Fatal Frame 4...