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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Official DX11 plugin thread [OUTDATED]
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Official DX11 plugin thread [OUTDATED]
10-05-2010, 08:19 AM
#201
neobrain Offline
"Wow, I made my code 1000x faster! That means I can make it 2048x slower now!"
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yeah, they will. although it might take quite a bit time until that merge is done.
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10-06-2010, 06:15 AM
#202
hansenderek Offline
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thats awesome...i mean cuz when i joined this forum all i ever got for that question was ur a retard leave the forum now lol Tongue
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10-17-2010, 06:41 AM
#203
sk1887 Offline
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I think this plugin on the latest build (6284) works better than dx9 ! My only test is on fatal frame iv.
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10-18-2010, 12:23 AM
#204
Starscream Away
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The DX11 plugin is still slower and has many graphical glitches in games over the DX9 plugin.
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10-20-2010, 12:02 AM
#205
vjone
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Undecided how to solve these things? when i open the Super Mario Galaxy 2,it says :~Error loading Plugins/Plugin_VideoDX9.dll:Can't read info.~,~Can't init any PAD plugins~ and ~couldn't not init the core.Check your configuration~ help me..
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10-20-2010, 01:02 AM
#206
neobrain Offline
"Wow, I made my code 1000x faster! That means I can make it 2048x slower now!"
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Wrong thread, dude...
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10-20-2010, 04:23 PM
#207
Xtreme2damax Offline
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The DX11 plugin is much faster now, except a small bug.

With Super Mario Galaxy the game runs slow, but opening the graphics settings while playing will make the game run at full speed.
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10-20-2010, 09:07 PM
#208
neobrain Offline
"Wow, I made my code 1000x faster! That means I can make it 2048x slower now!"
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Is DX11 really faster in SMG than DX9 now? oO
Any numbers you could give, not on my home PC right now Big Grin
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10-20-2010, 11:05 PM
#209
StripTheSoul Offline
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*g* you should know your baby Wink
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10-20-2010, 11:58 PM (This post was last modified: 10-21-2010, 12:51 AM by Starscream.)
#210
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Another developer made changes to his work. He probably didn't get a chance to check it out yet.

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