(06-19-2010, 02:58 AM)NeoBrain Wrote:(06-19-2010, 02:42 AM)Warrio_r Wrote: The games looked great aind played great until dolphin r5652 but since the direct3d 11 plugin the frame rate lost is about 10 to 20 fps in all games like Naruto,SMG, etc.FWIW, introducing another plugin doesn't decrease other plugin's performance, of course...
Not sure what could've caused it, but in parallel to DX11 there were quite a few FIFO changes which made emulation a tad more accurate but a bit slower, too.
(06-19-2010, 01:15 AM)pilucco Wrote: Exact SVN that break thinks is 5710. tested now and 5709 work perfect.I hope that help
Thanks for your efforts, I'll talk to the one who committed that revision about the issue.
Glad to be of some help!!!! I think Rodo is a very good programmer but, in my opinion porting the dx9 plugin changes to the dx11 can only bring to a copy of dx9 plugin.... Speaking with cause because I'm an old programmer not so good as you all (and now out of date....) but when we start a new program nothing of the old ones were used if not extremely necessary. Keep up the good job Devs!!!!!!! we all beleve in you!!!!
My spec:
Intel Q9300 duo Quad core 2.53MHz
4GB ram
NVidia 9800 GT
Windows 7 x64
DirectX9-10-11 Jun.2010
Intel Q9300 duo Quad core 2.53MHz
4GB ram
NVidia 9800 GT
Windows 7 x64
DirectX9-10-11 Jun.2010