For some reason I'm having weird framerate between backends.
On Super Mario Sunshine NTSC-U (unlimited framerate
D3d11
native ≈ 45 fps
2.5x ≈ 18 fps
OpenGL
native ≈ 32 fps
2.5x ≈ 25 fps
Anyone know why this happens?
On Super Mario Sunshine NTSC-U (unlimited framerate
D3d11
native ≈ 45 fps
2.5x ≈ 18 fps
OpenGL
native ≈ 32 fps
2.5x ≈ 25 fps
Anyone know why this happens?