(04-07-2022, 07:34 AM)JosJuice Wrote: The change as it was implemented only affects the OpenGL and Vulkan backends. Since Windows on ARM doesn't support either of those APIs, you're not going to notice any effect.
Nobody has tested what would happen if we were to apply the same change to the Direct3D backends.
Ahhh I see, that makes sense...
If anyone in the Dolphin Team was to enable that feature for testing purposes, I would be open to test it out along with other testers. We have Windows ARM devices we could put to the test.
