
Using the latest version and boot from WBFS.
Log window showed:
58:44:086 HW\EXI_DeviceIPL.cpp:282 N[OSREPORT]: -------------------------------- TRACE
58:44:086 HW\EXI_DeviceIPL.cpp:282 N[OSREPORT]: Address: BackChain LR save
58:44:086 HW\EXI_DeviceIPL.cpp:282 N[OSREPORT]: 805A8CE8: 805A8D68 801CB428
58:44:086 HW\EXI_DeviceIPL.cpp:282 N[OSREPORT]: 805A8D68: 805A8E98 80040D44
58:44:086 HW\EXI_DeviceIPL.cpp:282 N[OSREPORT]: 805A8E98: 805A8ED8 800432C8
58:44:086 HW\EXI_DeviceIPL.cpp:282 N[OSREPORT]: 805A8ED8: 805A9008 8001281C
58:44:087 HW\EXI_DeviceIPL.cpp:282 N[OSREPORT]: 805A9008: FFFFFFFF 800041A4
58:44:087 HW\EXI_DeviceIPL.cpp:282 N[OSREPORT]: Map.cpp:2580 Panic:NW4R:Pointer Error
58:44:087 HW\EXI_DeviceIPL.cpp:282 N[OSREPORT]: pMdl->pScnMdl(=0x00000000) is not valid pointer.
Kept looping (With v3.5, it didn`t show these log):
59:31:180 IPC_HLE\WII_IPC_HLE_Device_usb.cpp:510 E[WII_IPC_WIIMOTE]: ACL queue size reached 100 - current packet will be dropped!
59:31:182 IPC_HLE\WII_IPC_HLE_Device_usb.cpp:510 E[WII_IPC_WIIMOTE]: ACL queue size reached 100 - current packet will be dropped!
......
Then the game freeze
I don`t exactly know what it means. Maybe the WBFS file is damaged. (Failed to convert to iso, while other files work)
Well, I just want to confirm if that caused the problem. Thanks.
Log window showed:
58:44:086 HW\EXI_DeviceIPL.cpp:282 N[OSREPORT]: -------------------------------- TRACE
58:44:086 HW\EXI_DeviceIPL.cpp:282 N[OSREPORT]: Address: BackChain LR save
58:44:086 HW\EXI_DeviceIPL.cpp:282 N[OSREPORT]: 805A8CE8: 805A8D68 801CB428
58:44:086 HW\EXI_DeviceIPL.cpp:282 N[OSREPORT]: 805A8D68: 805A8E98 80040D44
58:44:086 HW\EXI_DeviceIPL.cpp:282 N[OSREPORT]: 805A8E98: 805A8ED8 800432C8
58:44:086 HW\EXI_DeviceIPL.cpp:282 N[OSREPORT]: 805A8ED8: 805A9008 8001281C
58:44:087 HW\EXI_DeviceIPL.cpp:282 N[OSREPORT]: 805A9008: FFFFFFFF 800041A4
58:44:087 HW\EXI_DeviceIPL.cpp:282 N[OSREPORT]: Map.cpp:2580 Panic:NW4R:Pointer Error
58:44:087 HW\EXI_DeviceIPL.cpp:282 N[OSREPORT]: pMdl->pScnMdl(=0x00000000) is not valid pointer.
Kept looping (With v3.5, it didn`t show these log):
59:31:180 IPC_HLE\WII_IPC_HLE_Device_usb.cpp:510 E[WII_IPC_WIIMOTE]: ACL queue size reached 100 - current packet will be dropped!
59:31:182 IPC_HLE\WII_IPC_HLE_Device_usb.cpp:510 E[WII_IPC_WIIMOTE]: ACL queue size reached 100 - current packet will be dropped!
......
Then the game freeze
I don`t exactly know what it means. Maybe the WBFS file is damaged. (Failed to convert to iso, while other files work)
Well, I just want to confirm if that caused the problem. Thanks.