(07-28-2017, 02:33 PM)Guilherme Wrote: Well, the console games are made exactly to fit the system hardware, I guess most games will make a good use of all threads of the CPU. PC games are made to fit many hardwares, so this is why rarelly more than 4 threads is needed. The utilization of all PS3 CPU threads is the only explaination for GTA V to run on a 2005 processor.
It is not really threads like you would normally think of with an X86 intel or amd CPU. The main processor of the chip (PPE) is dual threaded (if I am wrong I am sorry it has been years since I studied this) and handles most of the general all purpose work. The other processors are co-processors that are very fast at handling specific data sent specific ways. This is closer to the division of a workload between a CPU and a GPU (though for different instruction) or sound/math co processors you used to get in computers and consoles.
All of this was really fun to mess around with on my PS3 up until Sony pulled the plug