It typically always runs at 100% apart from the odd spike, in fact just as a silly test I tried to play Xenoblade in Dolphin on my main monitor while also playing hack//GU in PCSX2 on my secondary, both in roughly 1080p (nearest I could get in multiples of their native resolutions), both with the same controller at the same time, and they both ran at full speed.
However, after a while of walking around (this is without hack//GU running as well) the music will start to flicker. It will just be whatever track was playing at the time; going into battle will result in the battle music playing normally, but then afterwards the field music continues to flicker. You can even save and then load that save and the music carries on the same. It can start at any time, even while in the menu and even if you leave it in the menu for a few minutes without pressing anything.
Any ideas what's causing this? The audio settings are on default, I've tried disabling audio throttling; the graphics are on DX11, double native res and I've gone through all the various texture filtering and AA settings to see if it somehow made a difference.
However, after a while of walking around (this is without hack//GU running as well) the music will start to flicker. It will just be whatever track was playing at the time; going into battle will result in the battle music playing normally, but then afterwards the field music continues to flicker. You can even save and then load that save and the music carries on the same. It can start at any time, even while in the menu and even if you leave it in the menu for a few minutes without pressing anything.
Any ideas what's causing this? The audio settings are on default, I've tried disabling audio throttling; the graphics are on DX11, double native res and I've gone through all the various texture filtering and AA settings to see if it somehow made a difference.