Hello Dolphin folks!
I've been using Dolphin on and off over the years, but I never had a computer good enough to really make much use until fairly recently. I got the itch to play some old games and went ahead and got the newest Dolphin, my games, and even discovered texture packs, widescreen hacks, etc. I've never seen these games look so good, it's amazing...with one slight complication.
As the thread title says, taking a screenshot in both versions of Ocarina of Time that I have - the Master Quest disc (D43E01) and the Collector's Edition Disc (PZLE01) - crashes the game, giving me a read error (0xdbb266c0, PC = 0x8071aaac). It's worth noting it does manage to actually save a SS in spite of crashing the emu!
To try and pinpoint the problem, I've tried:
∙ turning off all the additions (hacks/codes/textures)
∙ lowering internal resolution
∙ disabling the CPU clock override
∙ turning off AA
∙ setting AF to 1x
∙ removing all post-effects
∙ Unchecking "Store EFB copies to Texture"
∙ Moving the Texture Cache slider in both directions
∙ Checking "Full Resolution Frame Dumps"
I'll add that I'm using the (atm newest) Ishiruuka version of Dolphin as well.
The only thing that has made any difference is that with "Full Resolution Frame Dumps" disabled, I get a slightly different error message:
"0xdbb266c0, PC = 0x8071aeac"
Those errors are from the Ishiruuka build. When on the master Dolphin, the error is "0xdbb266c0, PC = 0x8071a33b"
I've only tested a few other games (Twilight Princess, Mario Sunshine, Wind Waker), but screenshots work fine with them. Both versions of the Master quest disc crash, I have not tried other games on the CE disc.
I can't make sense of the error codes, any direction would be appreciated
Thanks guys!
-Rip
I've been using Dolphin on and off over the years, but I never had a computer good enough to really make much use until fairly recently. I got the itch to play some old games and went ahead and got the newest Dolphin, my games, and even discovered texture packs, widescreen hacks, etc. I've never seen these games look so good, it's amazing...with one slight complication.
As the thread title says, taking a screenshot in both versions of Ocarina of Time that I have - the Master Quest disc (D43E01) and the Collector's Edition Disc (PZLE01) - crashes the game, giving me a read error (0xdbb266c0, PC = 0x8071aaac). It's worth noting it does manage to actually save a SS in spite of crashing the emu!
To try and pinpoint the problem, I've tried:
∙ turning off all the additions (hacks/codes/textures)
∙ lowering internal resolution
∙ disabling the CPU clock override
∙ turning off AA
∙ setting AF to 1x
∙ removing all post-effects
∙ Unchecking "Store EFB copies to Texture"
∙ Moving the Texture Cache slider in both directions
∙ Checking "Full Resolution Frame Dumps"
I'll add that I'm using the (atm newest) Ishiruuka version of Dolphin as well.
The only thing that has made any difference is that with "Full Resolution Frame Dumps" disabled, I get a slightly different error message:
"0xdbb266c0, PC = 0x8071aeac"
Those errors are from the Ishiruuka build. When on the master Dolphin, the error is "0xdbb266c0, PC = 0x8071a33b"
I've only tested a few other games (Twilight Princess, Mario Sunshine, Wind Waker), but screenshots work fine with them. Both versions of the Master quest disc crash, I have not tried other games on the CE disc.
I can't make sense of the error codes, any direction would be appreciated
Thanks guys!
-Rip