The last development build of x86 is fairly stable and shouldn't have anything broken in it.
Obituary for 32-bit
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06-07-2014, 02:52 AM
You guys are aware this build (4.0-1609) is gonna become the graal for x86 users.
This build is still young but when it isn't any more I ask indulgence (I've already done this :p) to devs/admins for people that will be using it. I mean for support on the forum
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
06-07-2014, 02:56 AM
No, we are not supporting x86 anymore. People who use x86 can go ask support somewhere else. We are not making exceptions for what we support: latest stable, and latest development version.
06-07-2014, 02:57 AM
https://github.com/DHrpcs3/rpcs3/issues/261
RPCS3 is following our example, and dropped 32-bit. Makes even more sense for them than it did for us! AMD Threadripper Pro 5975WX PBO+200 | Asrock WRX80 Creator | NVIDIA GeForce RTX 4090 FE | 64GB DDR4-3600 Octo-Channel | Windows 11 23H1 | (details)
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06-07-2014, 03:04 AM
@delroth: I knew you were gonna say that :p.
Unfortunately for x86 users
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
06-07-2014, 03:25 AM
It's not like RPCS3 was going to work well on 32-bit anyway. Even more so than Dolphin, there is no way a 32bit CPU could run RPCS3. That just leaves people with 32-bit operating systems on 64-bit hardware, and people on 64-bit hardware with 64-bit OSes downloading by mistake. With a project as young and demanding as RPCS3, by the time the project gets to playable status on hardware of the time I doubt win32 is even going to be a consideration. Better to do it now then spend years supporting it for nothing.
AMD Threadripper Pro 5975WX PBO+200 | Asrock WRX80 Creator | NVIDIA GeForce RTX 4090 FE | 64GB DDR4-3600 Octo-Channel | Windows 11 23H1 | (details)
MacBook Pro 14in | M1 Max (32 GPU Cores) | 64GB LPDDR5 6400 | macOS 12
06-07-2014, 02:17 PM
Well, it's not like this was gonna stay forever.
It takes less time for compiling and makes more people happier. Although, I still find it really odd why 64-bit users got 32-bit builds? Very obscure. Anyways, as long as the builds still work and all. It'll just be great to make steps towards a better emulator. 06-26-2014, 05:48 AM
Visual Studio or Visual C++? The last supported VC++ version for XP was 2012.
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Rig 2: Windows 10 Pro | Intel Core i7-2640M @ 780/2800/3500 MHz | Intel HD 3000 Mobile | 8GB RAM | Dell Latitude 6320.
06-26-2014, 06:56 AM
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