It sucks big time to see Nvidia doing something like this...
I took a look at the specification paper for Tegra4 and found this (priceless):
"As stated earlier, we believe differences in image quality between FP32 and FP20 pixel
rendering are virtually unperceivable to the human eye, and the power savings is substantial to
warrant using FP20 in this generation SoC. Similarly, the Tegra 4 processor includes popular
texture compression formats such as DXT. We do not expect applications/games to use ES 3.0
for quite some time."
From: http://www.nvidia.com/docs/IO/116757/Tegra_4_GPU_Whitepaper_FINALv2.pdf
Oh well, considering the fast development of mobile platforms in a few months I'll have a nice paper weight
I took a look at the specification paper for Tegra4 and found this (priceless):
"As stated earlier, we believe differences in image quality between FP32 and FP20 pixel
rendering are virtually unperceivable to the human eye, and the power savings is substantial to
warrant using FP20 in this generation SoC. Similarly, the Tegra 4 processor includes popular
texture compression formats such as DXT. We do not expect applications/games to use ES 3.0
for quite some time."
From: http://www.nvidia.com/docs/IO/116757/Tegra_4_GPU_Whitepaper_FINALv2.pdf
Oh well, considering the fast development of mobile platforms in a few months I'll have a nice paper weight