An early question before the multithreadded shader generation hopefully gets OpenGL support,can we have an option to disable shader storage itself to avoid crash prone risks?
The problem is that I keep getting random crashes that seems to be related to shader storage.
When it starts crashing frequently I have to delete the cache manually and start over with it.
Before deletion when crashes started happening a lot,the Twilight Princess shader cache was 33MB.
Only after I delete it,does it stop crashing so frequently until enough builds up again.
The problem is that I keep getting random crashes that seems to be related to shader storage.
When it starts crashing frequently I have to delete the cache manually and start over with it.
Before deletion when crashes started happening a lot,the Twilight Princess shader cache was 33MB.
Only after I delete it,does it stop crashing so frequently until enough builds up again.
Shield TV Pro (stock/non-rooted OTA 6.3)
Acer Aspire E 15 E5-575G-59EE
CPU: i5-6200U 2.3-2.8Ghz _ GPU: Nvidia GeForce 940MX 2GB (GDDR5) VRAM
Hyundai 8GB DDR4 Dual-channel SDRAM _ 1000GB HDD
New; CPU: Intel i9 9900KF_ GPU: Nvidia RTX 2060 Super | ◕‿◕
Acer Aspire E 15 E5-575G-59EE
CPU: i5-6200U 2.3-2.8Ghz _ GPU: Nvidia GeForce 940MX 2GB (GDDR5) VRAM
Hyundai 8GB DDR4 Dual-channel SDRAM _ 1000GB HDD
New; CPU: Intel i9 9900KF_ GPU: Nvidia RTX 2060 Super | ◕‿◕