Seems like the thread to ask. Is the Shield Tablet still viable to use Dolphin on?
NVIDIA SHIELD 2015
|
06-18-2015, 04:49 AM
06-18-2015, 05:29 AM
(06-18-2015, 04:49 AM)Nintonito Wrote:(06-17-2015, 05:42 PM)Saber Wrote: Seems like the thread to ask. Is the Shield Tablet still viable to use Dolphin on? The shield TABLET uses an ARM Cortex-A15 (Armv7 / ARM32) proc while the shield TV use an ARM Cortex-A57 proc (ARMv8 / ARM64) proc. While the buildbot only seems to poop out ARMv8 builds, it may (hopefully) be possible to compile ARMv7 versions. (06-18-2015, 04:49 AM)Nintonito Wrote:(06-17-2015, 05:42 PM)Saber Wrote: Seems like the thread to ask. Is the Shield Tablet still viable to use Dolphin on? Ah. That's disappointing. Thank you for responding. 06-18-2015, 07:03 AM
06-18-2015, 10:54 AM
Couple more GameCube videos.
BloodRayne (runs just a bit better than half speed): https://www.youtube.com/watch?v=NkaV3YVBtBQ Animal Crossing (runs at or near 60 FPS, has black screen issue but it worked itself out): https://www.youtube.com/watch?v=isLUjBZ38W8 06-19-2015, 07:00 AM
Tested with [color=#444444]dolphin-master-4.0-6800.apk and Controller bindings save and work with this build. Luigi's Mansion runs very well on the Shield. 100% Playable. O[/color][color=#444444]nly settings I have changed are:[/color]
[color=#444444]Dual Core Enabled[/color] [color=#444444]Fast Mem Enabled[/color] [color=#444444]Under Hacks:[/color] [color=#444444]Skip EFB[/color] Ignore Format Changes I have overclock enabled at 1.000000 but it seems to run very well even if you don't enable this. I had to use a wireless mouse to disable the onscreen display, and had to use the mouse to edit the config.ini file under ES file explorer to enable overclock. For some reason those 2 things I couldn't seem to do with just the controller. Hope this helps somebody else
OS: Windows 7 Ultimate 64-bit
CPU: Intel Core i7-3770K 3.5ghz (Turbo 3.9ghz) MB: Asus P8Z77-VLK SSD: 256GB OCZ Vertex 4 GPU: XFX ATI Radeon HD 4870 XXX 1GB GDDR5 RAM: 8GB G.Skill Trident X 2400MHz INPUT: Raphnet Gamecube to USB Adapter (v2.1) + White Japanese Gamecube Controller 06-19-2015, 08:08 PM
06-19-2015, 10:02 PM
(06-19-2015, 08:08 PM)JosJuice Wrote:(06-19-2015, 07:00 AM)MKPlayer1start Wrote: I have overclock enabled at 1.000000 but it seems to run very well even if you don't enable this. Ya looks like 0.500000 or 0.250000 are better values to test. I'll try those out. It already runs great without it enabled but some games will obviously work better with it enabled
OS: Windows 7 Ultimate 64-bit
CPU: Intel Core i7-3770K 3.5ghz (Turbo 3.9ghz) MB: Asus P8Z77-VLK SSD: 256GB OCZ Vertex 4 GPU: XFX ATI Radeon HD 4870 XXX 1GB GDDR5 RAM: 8GB G.Skill Trident X 2400MHz INPUT: Raphnet Gamecube to USB Adapter (v2.1) + White Japanese Gamecube Controller 06-20-2015, 07:12 AM
(This post was last modified: 06-20-2015, 08:37 AM by FreeEmulator.)
Time for another GameCube video... this time it's Custom Robo running on 4.0-6787. It black screens during the first fight, but after the fight is over the black screen issue resolves itself. Besides that it runs mostly at 60 FPS (some areas in the 50s).
https://www.youtube.com/watch?v=iOg0JVd74mQ EDIT: Here's a video of Star Fox: Assault. I had to use one of the Kwee optimized builds because the newer ones would quickly crash or go straight to the black screen issue. I started the video with setting the Dolphin.ini overclock value at 0.25, then turned it off, then set it to 0.50 so you could see how it ran at the different settings. https://www.youtube.com/watch?v=q20lj6av74Y |
« Next Oldest | Next Newest »
|
Users browsing this thread: 1 Guest(s)