(01-17-2016, 12:21 AM)YellowDart Wrote: Changing settings is unlikely to be of much benefit; when things don't work, it's usually due to the ARM JIT being less complete / accurate than the desktop version (especially on Shield, which runs the same graphics backend.)
One way to prove this is to see if a problem is reproducible with the Interpreter CPU core selected. This is much, much slower, though.
The most helpful thing for the devs is if you can grab the source code and disable JIT instructions individually (having them fallback to the interpreter) to identify which one is broken. If you're interested in doing that, the dev channel on IRC is a good place to start.
(btw, you should compress your games using the desktop version's built in compression function)
Thanks!