NVIDIA FXAA (301.24) is working with dolphin?
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08-19-2012, 12:11 PM
What was your internal resolution set to?
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(08-19-2012, 09:27 AM)roger64 Wrote: I did some tests here on my PC of the signature. Hi Roger, I see you are using GTX460 GPU Dolphin 3.0-751 64bit. But I also saw previous reply mentioned that currently NVIDIA driver doesn't support DX3D FXAA before Geforce 600 series yet. And the FXAA injectors do not work on 64bit. Can you tell me how can you enable FXAA in Dolphin 3.0-751 64bit by your GPU? Many thanks! 09-03-2012, 02:22 PM
On the most recent drivers, it works for all versions and all GPUs. I have a 550 Ti and it works great. I think I'm using 301.42 and it works fine with that version. Just enable it under 3d settings in the nVidia control panel.
Desktop:
OS: Windows 7 64 bit CPU: Intel Core i5 3570K @ 4.4 GHz GPU: EVGA NVIDIA GeForce GTX 550 Ti (Factory OC'ed) RAM: 16 GB @ 1600 MHz Dolphin Revision:3.0, 3.0-784, 3.5, latest 3.5 09-03-2012, 08:25 PM
(09-03-2012, 02:07 PM)e-ghost Wrote: Hi Roger, I see you are using GTX460 GPU Dolphin 3.0-751 64bit. But I also saw previous reply mentioned that currently NVIDIA driver doesn't support DX3D FXAA before Geforce 600 series yet. And the FXAA injectors do not work on 64bit. Can you tell me how can you enable FXAA in Dolphin 3.0-751 64bit by your GPU? A lot of people this confusing about it: NVIDIA FXAA Technology: this available for all cards from the GeForce 8 Series NVIDIA TXAA Technology: for now this only available for some models of the GeForce Series 600, but probably also will be released for all boards in the future. Source: http://www.geforce.com/landing-page/TXAA Data taken from the Nvidia Web site: NVIDIA FXAA Technology – shader-based anti-aliasing technology available from the NVIDIA Control Panel that enables ultra-fast anti-aliasing in hundreds of PC games. FXAA delivers similar quality to 4x multi-sample antialiasing (MSAA) but is up to 60% faster, enabling substantially higher performance in games. FXAA is supported on all GeForce 8-series and later GPUs. Note: This feature is disabled for games that already have built-in support for FXAA. Visit GeForce.com to learn more. NVIDIA TXAA Technology – is new film-style anti-aliasing technique designed specifically to reduce temporal aliasing (crawling and flickering in motion) through a combination of hardware AA, custom CG film style AA resolve, and a temporal filter. The Secret World is the first game to support TXAA (support will be enabled in an upcoming patch).. TXAA is supported on GeForce GTX 600-series Kepler-based GPUs. Learn more about TXAA on GeForce.com. 09-04-2012, 12:20 PM
(09-03-2012, 08:25 PM)roger64 Wrote: A lot of people this confusing about it: Thanks for your clear explanation~ 05-05-2013, 07:20 AM
con la nueva version parece que si funciona el filtro FXAA con 314.22
pero solo en la version W7-64bit mismo dolphin,misma resolucion mismo filtros-pcsxr =,mismo driver 314.22 W7-64bit = SI W7-32bit = NO W-XP 32bit = NO se nota y mucho con Pcsxr emu Psx ---------------------------------------------------------------------------------------- with the new version it seems that if the filter works with 314.22 FXAA but only in the W7-64bit version same dolphin, same resolution same filters-pcsxr =, same driver 314.22 W7-64bit = YES W7-32bit = NO W-XP 32bit = NO it shows a lot with Psx emu Pcsxr W7-64bit Pcxsr Tekken 3 YES WORK - - W-XP 32bit and W7-32bit NO WORK - W7-64bit Dolphin Soul Calibur 2 YES WORK W7-32bit and W-XP 32bit NO WORK |
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