Take a look at the wiki page: https://wiki.dolphin-emu.org/index.php?title=F-Zero_GX
About OpenGL:
V-Sync Crashes
If V-Sync is enabled, F-Zero GX will inevitably crash at some point early in play, to the point that it's difficult to even complete a race. Make sure V-Sync is disabled to avoid this.
Starting in 4.0-651, V-Sync is forced on in OpenGL and cannot be disabled. Fixed by 4.0-994.
About the rain effect:
Rain on Lightning Track
Rain on the Lightning tracks appears incorrectly on the D3D9 backend. It is present, but more difficult to see compared to the other backends, to the point where it is nearly invisible for most of the race. OpenGL and D3D11 display the effect correctly, so use one of them if you wish to see it better. Fixed with the removal of D3D9 in 4.0-155.
That will probably solve your problems. Next time, take a look at the wiki page of the game before you post.
410172
About OpenGL:
V-Sync Crashes
If V-Sync is enabled, F-Zero GX will inevitably crash at some point early in play, to the point that it's difficult to even complete a race. Make sure V-Sync is disabled to avoid this.
Starting in 4.0-651, V-Sync is forced on in OpenGL and cannot be disabled. Fixed by 4.0-994.
About the rain effect:
Rain on Lightning Track
Rain on the Lightning tracks appears incorrectly on the D3D9 backend. It is present, but more difficult to see compared to the other backends, to the point where it is nearly invisible for most of the race. OpenGL and D3D11 display the effect correctly, so use one of them if you wish to see it better. Fixed with the removal of D3D9 in 4.0-155.
That will probably solve your problems. Next time, take a look at the wiki page of the game before you post.
410172

![[Image: hhMMMgO.png]](http://i.imgur.com/hhMMMgO.png)