Got around to test Dolphin again (SVN r7319). To my surprise one of my test games I use to test the progress of the emulator (a Wii game) got past the initial screen and thus gets ingame. Nice so far. Tried to test the tutorial mode which is useful to test Emulation support as it requests the player to do certain moves with the Nunchuck (I use a gamepad for this not a real Wiimote) and if you do it continues. So if the Emulation works you can do the requested move otherwise more fixing is required.
Moving around with the Nunchuck stick works, good.
Button A and B on the mouse works too, good.
Now it starts to fail. The game requests a move they call something like "quickly move the nunchuck in any direction". According to the image this is a motion like swinging the nunchuck up quickly. To my understanding this should be covered by the "swing" property in the Nunchuck config window. This though does not work. Swing is not recognized. I also tried tilt. This one is also not recognized.
So the Nunchuck support is broken somehow as Swing/Tilt is not supported properly if using a gamepad. Now I don't know at all how the Wii hardware is constructed so I don't know what kind of parameters a Wii game can read from a Nunchuck to figure out a movement of that thing. Otherwise I could see if I find the problem in the Nunchuck code there.
Moving around with the Nunchuck stick works, good.
Button A and B on the mouse works too, good.
Now it starts to fail. The game requests a move they call something like "quickly move the nunchuck in any direction". According to the image this is a motion like swinging the nunchuck up quickly. To my understanding this should be covered by the "swing" property in the Nunchuck config window. This though does not work. Swing is not recognized. I also tried tilt. This one is also not recognized.
So the Nunchuck support is broken somehow as Swing/Tilt is not supported properly if using a gamepad. Now I don't know at all how the Wii hardware is constructed so I don't know what kind of parameters a Wii game can read from a Nunchuck to figure out a movement of that thing. Otherwise I could see if I find the problem in the Nunchuck code there.