Hi there. I just tried out Dolphin for the first time, it works extremely well, way better than I expected at first
There seem to be a few bugs in the Mac OS X version (svn r5851) though, and I was wondering if other people got them too. One of them is pretty much a show stopper and *probably* is OSX-specific.
First game I tried was Animal Crossing, which works perfectly at 100% speed... until Rover asks you what your name is. The name input dialog shows up and the emulation suddenly slows down to a crawl, like down to 2% speed. And for some reason, practically all of the CPU time is used by the kernel instead of by Dolphin directly. The process samples reflect this (before the name input dialog, and after).
Pretty much the same appears to be happening when I play Paper Mario, right after Luigi finishes reading Peach's letter (after it fades back into the house).
The problem remains constantly after the initial slowdown, even after saving a state, restarting the emulator and then loading it. When I load an old save from before the slowdown, during a slowdown period, it stays slow for a few seconds and then quickly regains normal 100% speed.
So I'm wondering if anyone knows what's up with this and if they have the problem too. I hope this is just something I'm doing wrong, but I couldn't seem to find any setting that fixes it.
Also, a minor thing, but every time I push a button on my keyboard while running the emulator I hear the OSX alert sound. The "fix" is to simply set the alert sound to 0% volume. I think sounding the alert is the default action when a key press does not have a corresponding UI action and it needs to be blocked somehow.
There seem to be a few bugs in the Mac OS X version (svn r5851) though, and I was wondering if other people got them too. One of them is pretty much a show stopper and *probably* is OSX-specific.
First game I tried was Animal Crossing, which works perfectly at 100% speed... until Rover asks you what your name is. The name input dialog shows up and the emulation suddenly slows down to a crawl, like down to 2% speed. And for some reason, practically all of the CPU time is used by the kernel instead of by Dolphin directly. The process samples reflect this (before the name input dialog, and after).
Pretty much the same appears to be happening when I play Paper Mario, right after Luigi finishes reading Peach's letter (after it fades back into the house).
The problem remains constantly after the initial slowdown, even after saving a state, restarting the emulator and then loading it. When I load an old save from before the slowdown, during a slowdown period, it stays slow for a few seconds and then quickly regains normal 100% speed.
So I'm wondering if anyone knows what's up with this and if they have the problem too. I hope this is just something I'm doing wrong, but I couldn't seem to find any setting that fixes it.
Also, a minor thing, but every time I push a button on my keyboard while running the emulator I hear the OSX alert sound. The "fix" is to simply set the alert sound to 0% volume. I think sounding the alert is the default action when a key press does not have a corresponding UI action and it needs to be blocked somehow.