I thought this was due to some complex bug in the 60fps code, but the global speed factor being halved puts extra flames in the middle and then those flames infuse the smoke to look better. Overall it looks better, but it's that flame effect that shouldn't be there. Not sure why halved speed does this. I need to find out the exact moment the speed should be 1.0 and not 0.5. It might just be on loading screens, which I haven't messed with at all.
NTSC/JP Xenoblade 60fps and other mods
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01-01-2018, 11:32 AM
(This post was last modified: 01-01-2018, 01:41 PM by One More Try.)
I thought this was due to some complex bug in the 60fps code, but the global speed factor being halved puts extra flames in the middle and then those flames infuse the smoke to look better. Overall it looks better, but it's that flame effect that shouldn't be there. Not sure why halved speed does this. I need to find out the exact moment the speed should be 1.0 and not 0.5. It might just be on loading screens, which I haven't messed with at all. 01-01-2018, 07:03 PM
(This post was last modified: 01-02-2018, 12:02 PM by One More Try.)
I had to mess with the basic timing stuff, so here's a new English beta code:
ENG 60fps beta: JP code: /edit Not enough speed checks. More have been added. The trouble is that the code that writes the speed values doesn't t run often enough, but I think I got it worked out.
I'm getting a glitch in where the game continues playing (AKA I can continue to move my character and hear sounds and stuff) while a tutorial is being shown, or any kind of notification. Even when a save notification is displayed after a cutscene, sometimes the game is playing in the background. Is this normal? EU ISO here. Should I switch to NTSC? The PAL and NTSC ISOs are almost identical, no?
EDIT: With the code in the OP, not the new beta one. 01-03-2018, 09:23 AM
Did you try the beta code? I don't have my hands on a PAL disc to test and it's not a bug that I've heard of on NTSC, so I'd switch over.
(01-03-2018, 09:23 AM)One More Try Wrote: Did you try the beta code? I don't have my hands on a PAL disc to test and it's not a bug that I've heard of on NTSC, so I'd switch over.I just dumped my NTSC disc to see if that was the problem and I'm experience the same glitch. Tutorials and prompts to change the party don't pause the game as they should. Here you can see: https://www.youtube.com/watch?v=TeHuS94O...e=youtu.be (yes, the NTSC ISO contains Spanish language) I'm gonna try the beta code and report back EDIT: Seems to be fine with the beta code. Weird. Well, gonna use the beta code then, or does it have other major bugs? EDIT2: Uh, with the beta code there seem to be random drops to 30 FPS in fights? You can see the FPS counter in the top left counter. The Wii CPU is set at 125%. It's not regular slowdown, the game just drops straight to 30 FPS then goes back straight to 60 FPS. Is this intentional? https://youtu.be/5fJyEmCcooM 01-03-2018, 02:25 PM
(This post was last modified: 01-03-2018, 08:50 PM by One More Try.)
Hi, thanks for checking NTSC. That shouldn't happen. My next guess is that because the disc has a different language from what I have, things might be acting weird, like the code is offset a bit. No reports on it happening with regular English discs.
The beta code isn't supposed to lag more than usual, but I'm still testing it, so it might have lag. However, because the main code has issues for you, you probably are experiencing extra bugs. 01-03-2018, 05:59 PM
(01-03-2018, 02:25 PM)One More Try Wrote: My next guess is that because the disc has a different language from what I have, things might be acting weird, like the code is offset a bit. No reports on it happening with regular English discs. There are no separate Spanish discs for this game. Other than the Japanese release, all releases have both English and Spanish. 01-03-2018, 08:51 PM
(This post was last modified: 01-03-2018, 11:49 PM by One More Try.)
Ohhh thanks! I have to change dolphin's Wii language to Spanish. I had no idea. I can look into this now.
@Xharos Not seeing any issues. Not sure what could be wrong. If you want to use the beta code, delete 044CD248 C042CF74 //Effect fix and see if the lag is better. It shouldn't have other bugs in it. 01-03-2018, 08:54 PM
You wouldn't think changing the in-game language would change the memory locations the game accesses (or at least in my naive little world you wouldn't), but I've seen weirder stuff, I suppose.
01-03-2018, 11:48 PM
Yeah, Spanish is working fine for me. When the code checks to see if the speed is zero (how the game pauses), it doesn't zero out a value to make the comparison, but just assumes it's comparing against a zero value. Not sure if there's an issue there.
The Melia effect fix definitely lags the game. It makes a large chunk of code run twice as often. I haven't been able to find a way to single out Melia's bugs. I'm still wondering if there's other bugs too. |
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