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Dolphin, the GameCube and Wii emulator - Forums › Game Modifications › Cheats, Hacks, & Game Patches v
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NTSC/JP Xenoblade 60fps and other mods
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NTSC/JP Xenoblade 60fps and other mods
11-03-2017, 11:44 PM (This post was last modified: 11-03-2017, 11:49 PM by One More Try.)
#191
One More Try Offline
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Thanks! I don't think I need the rest translated. I'd be a little worried it'd break things.
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11-05-2017, 12:48 AM
#192
jael182 Offline
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There is any specific configuration? Because a get 60FPS only some parts. Most of the time comes down to 30-40.
I i tested without the HD textures, and remains the same.
I running in 6x native resolution.

My specs:
i7 6700k @ 4.6Ghz
GTX 970
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11-05-2017, 01:48 AM
#193
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6x is probably the issue. Graphic hacks are all on for me, except vertex rounding
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11-05-2017, 02:39 AM
#194
jael182 Offline
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The Ishiiruka branch work better for me here, even on 6x.
But a notice a weird glitch with the textures...

I am using the Gecko Object Draw Distance and the Run Speed Mod (Is AR right?)
I gonna test a little more later.

One more thing... What value i put on to 4x the run speed?
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11-05-2017, 07:12 AM
#195
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40800000 = x4. You can use a float to hex converting website if you need other values.

What's the problem with the textures?
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11-05-2017, 08:54 AM
#196
jael182 Offline
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Is not exactly the textures i think. Some things like the terrain blink, and become transparent for a second.
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11-05-2017, 11:11 PM
#197
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Did you check to see if it happens without the code on?
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11-06-2017, 01:06 PM
#198
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Not yet. I am gonna test and report here
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11-07-2017, 09:00 AM (This post was last modified: 11-07-2017, 10:08 AM by One More Try.)
#199
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I found a really weird code (nop a branch) in xenoblade: Gecko 0449E900 60000000 it can be a bit hard to get it to take effect.
It removes the need for scaled efb copies, disables lighting effects, and makes high resolution modes run a little better. I don't understand why it removes the need for scaled efb.
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11-09-2017, 06:19 PM
#200
DoWii Offline
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Hello,

Is this something that is a 'Work in Progress', or should this be working for people?

I've been reading through most of the posts, not quite understanding if this is just a work in progress still, or gamers should be able to play 60FPS?

I know you mentioned later on in some posts about the 'codehandler', which I don't understand what this means, or what you do here with this?

All I've done so far is just copied in the code and tried it, and for all the different versions that have been written, all the code is pretty much the same for me, to much game lag, like Shulk is running really slow...

I've tried adjusting many settings, nothing really helps, there is always some lag to a degree or another, or Shulks runs ok for a little while, then hits like a wall and slows down.

My Specs:
---------------
Slackware 14.2 x64
Openbox 3.6.1
xorg-server-1.18.3
Dolphin - 5.0-5796
i7-6700K
GTX1060 - nvidia-driver-384.90
16GB DD4 2133mhz C13
Monitor 24" 1920x1080
Backend:OpenGL

Tried V-Sync On & Off
Tried different Resolutions: 2x & 3x
Full Screen & Windowed
Ubershaders: Disabled - Hybrid - Exclusive
AA: None
AF: 1x
Store EFB Copies to Texture Only: Unchecked

Everything else, the settings are on Default...

Bottom Line here, nothing is working to get smooth game play. Sad

Hmm
[Image: HCmZUC0.png]
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