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Dolphin, the GameCube and Wii emulator - Forums › Game Modifications › Cheats, Hacks, & Game Patches v
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NTSC/JP Xenoblade 60fps and other mods
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NTSC/JP Xenoblade 60fps and other mods
10-30-2017, 11:44 AM (This post was last modified: 10-30-2017, 11:45 AM by Resus.)
#181
Resus Offline
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(10-30-2017, 06:27 AM)One More Try Wrote: Update 10/23
I've taken a new approach to making the code. To avoid all issues with Gecko and codehandler, I've made a code you don't need to keep on. Run the game, enable the code and hit apply, disable the code and hit apply. After it's disabled it'll still work perfectly, but Gecko will no longer be running. It may cause issues with other gecko codes, to fix you can just leave it on while using other codes or experiment with how you enable/disable them and their order in the gecko list.

I'm a bit confused about this method, Dolphin doesn't have an "Apply" button in any configuration settings, it only have a "Close" button so I suppose you mean "Close" instead, correct?

Another issue that might confuse new peoples in this method is that if the "Enable Cheats" option is disabled from the Config settings then you can't enable it while the game is running. It needs to be enabled before the game starts so I suppose you mean to enable and disable the cheat when right-clicking the game and selecting "Properties" and then disabling the code in the "Gecko Code" tab and then pressing the "Close" button but the issue is that you can't enable that code while the game is running either unless you restart the game afterwards. What you can do is disable the code while the game is running but then Dolphin says that the changes won't take effect unless you restart Dolphin.

May you please elaborate more on this new method because as it stands is pretty confusing. And again, awesome work like always on this code.
[CPU]: Intel Core i7-4790K 4.0GHz
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10-30-2017, 09:25 PM
#182
One More Try Offline
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Tools -> Cheat Manager while the game is running. I'll clarify this in the first post. Thanks Smile
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10-31-2017, 01:35 AM
#183
Jao Offline
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yeah ! it solved the problem ! but sadly I think that my computer isnt strong enough because my game stutters a lot when I overlock
thank you again !
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10-31-2017, 05:47 PM
#184
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Resus, if you could let me know if it works... I'm not getting much feedback on it.
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10-31-2017, 10:37 PM
#185
Resus Offline
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(10-30-2017, 09:25 PM)One More Try Wrote: Tools -> Cheat Manager while the game is running. I'll clarify this in the first post. Thanks Smile

(10-31-2017, 05:47 PM)One More Try Wrote: Resus, if you could let me know if it works... I'm not getting much feedback on it.
Sorry, didn't have internet the whole day. I enabled & disabled the cheat via Tools > Cheat Manager and is working as intended, it stays at 60 fps =)

I only tested the beginning though so I don't know if it will have issues later on but so far it worked perfectly, the cutscenes runs at 30 fps which is understandable but the gameplay runs perfect at 60 fps in my rig.

Keep up the awesome work mate!
[CPU]: Intel Core i7-4790K 4.0GHz
[GPU]: EVGA GeForce GTX 970 Superclocked ACX 2.0 4GB GDDR5
[PSU]: EVGA SuperNOVA G1 1000W (80 Plus Gold)
[RAM]: Corsair Vengeance 16GB (2x8GB) DDR3 1600MHz
[MOBO]: MSI Z97-GAMING 5
[PC CASE]: ENERMAX Ostrog GT (Red)
[CPU FAN]: Cooler Master: Hyper 212 EVO
[OS]: Windows 10 Pro (21H2)
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10-31-2017, 11:37 PM
#186
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Thanks! I'll figure out if I want to officially include a camera mod today, then I think I'll call the patch finished unless more bug reports come in. I will also post the JP version in the next few days.

I may casually mess with the movies to see if I can get them to run without major lag at 60fps, and if that works then I'd have to track down the remaining movie bugs. It's not likely to ever be completed.
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11-01-2017, 10:02 AM
#187
Kurausukun Offline
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Will the JP code be caught up with the stuff that's in the US version now?
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11-01-2017, 06:39 PM (This post was last modified: 11-01-2017, 11:15 PM by One More Try.)
#188
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Yeah, unless I accidentally missed something.

That last changes I'm making are to include the camera code and to reduce the number of times it checks the global speed modifier. It'll check the speed modifier once when you hit apply then it'll watch the only known code line that changes it. If there's another code line that updates it, there may be speed bugs (2x run speed, 2x scene speed, etc) - but I don't think this is the case.
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11-02-2017, 10:17 PM (This post was last modified: 11-02-2017, 10:28 PM by One More Try.)
#189
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JP version up. Need a translation for *Can disable after running once for best performance. Use tools - cheat manager while game is on
**May need Config - Advanced - CPU override of 110% or more to reduce battle lag
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11-03-2017, 04:28 PM
#190
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(11-02-2017, 10:17 PM)One More Try Wrote: JP version up. Need a translation for *Can disable after running once for best performance. Use tools - cheat manager while game is on
**May need Config - Advanced - CPU override of 110% or more to reduce battle lag

I can translate the entire code if you want, but for those two lines:

*一度コードを走らせたら、効率がよくなるためにコードを無効にしても良い。ツールのチートマネージャーを使う。

**バトル中のスローダウンを減らすために設定の高度な設定のCPU Clock Overrideを利用して110%ぐらいにする必要があるかもしれない。
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