(08-05-2016, 05:40 AM)AnyOldName3 Wrote: Parallax mapping isn't actually that slow on modern hardware. If someone was running Dolphin at high resolutions with custom textures and shaders, they'd likely be using a fast enough machine that it shouldn't be a major issue.
Can confirm. Gtx 1070, i7 4790k, 12 gb ddr3.
Though I will say, it depends on how much more intensive we are talking. With ssao and the current tessellation enabled, Im nearly at my limit. I do have a bit of wiggle room, but not much. SSAO is a gpu hog. On my old 970, 4k and ssao would max out my gpu usage. The wiggle room coming from the upgrade to the 1070.
Oh and something I worked on today. I figured since im rocking 4k, id experiment with some 4096x4096 textures.