Hoping that someone on the forums could answer these questions as I haven't been able to find any documentation about these online.
1. For Gamecube games, is input loaded into memory or just read from the ports? If loaded into memory, what is the offset of said memory?
2. Can Gecko OS spoof controller inputs? I have found codes that spoof having a controller in a specific port, but have not found any documentation about spoofing input.
3. If Gecko OS can spoof inputs, would implementation of input spoofing have to be game specific or is it the same for all games?
1. For Gamecube games, is input loaded into memory or just read from the ports? If loaded into memory, what is the offset of said memory?
2. Can Gecko OS spoof controller inputs? I have found codes that spoof having a controller in a specific port, but have not found any documentation about spoofing input.
3. If Gecko OS can spoof inputs, would implementation of input spoofing have to be game specific or is it the same for all games?