
Nintendo RVL-CNT-01
I got my hands on what seems like Wiimote clone (i hope it's not against rules to use those here) with built-in motion plus.
When I tried to play with it, first it behaved normally in games like New Super Mario Bros Wii and "Wii Play Motion". I also tried to play with it in Fling Smash (another one of motion plus games), where it seemed to be working fine.
But when I tried to play Red Steel 2 after several minutes the controller froze and become unresponsive: its driver was stuck sending it's last input to the emulator, and no amount of pressing power or other buttons helped until I pulled out the batteries. After that to make it work I needed to redo the process of pairing again, either by pressing refresh in controllers or starting the pairing process from the start.
So about the pairing process.
1) First, I need to remove all previous pairing data. and change dongle USB port
When I try to add through Add device it asks for Pin. I don't have it, so i leave it be in the background
2) So I fire up dolphin Setup Real Wiimote on first port disable continuous scanning and press refresh.
Somehow it works and it's registered in a system as "Nintendo RVL-CNT-01"
3) After that when powered off and on. I need to go to the controller's menu and press refresh while the pairing light is blinking on the device.
And after that until the next inevitable controller freeze
Most of the timing controller seems to freeze when performing fast movements like overhead sword slash in Red Steel 2 tutorial sequence.
The question is this.
Do I need to try using Bluetooth passthrough or something, or is this some sort of controller defect and shouldn't bother tinkering with it. Because it connects, it works, and then it freezes, after big swings or sometimes usual Super Mario Galaxy twich.
Dolphin version
Stable 5.0 version.
Windows 10 x64
Dongle: Bluetooth 4.0+edr
When connected it shows in the device list as:
Nintendo RVL-CNT-01
I got my hands on what seems like Wiimote clone (i hope it's not against rules to use those here) with built-in motion plus.
When I tried to play with it, first it behaved normally in games like New Super Mario Bros Wii and "Wii Play Motion". I also tried to play with it in Fling Smash (another one of motion plus games), where it seemed to be working fine.
But when I tried to play Red Steel 2 after several minutes the controller froze and become unresponsive: its driver was stuck sending it's last input to the emulator, and no amount of pressing power or other buttons helped until I pulled out the batteries. After that to make it work I needed to redo the process of pairing again, either by pressing refresh in controllers or starting the pairing process from the start.
So about the pairing process.
1) First, I need to remove all previous pairing data. and change dongle USB port
When I try to add through Add device it asks for Pin. I don't have it, so i leave it be in the background
2) So I fire up dolphin Setup Real Wiimote on first port disable continuous scanning and press refresh.
Somehow it works and it's registered in a system as "Nintendo RVL-CNT-01"
3) After that when powered off and on. I need to go to the controller's menu and press refresh while the pairing light is blinking on the device.
And after that until the next inevitable controller freeze
Most of the timing controller seems to freeze when performing fast movements like overhead sword slash in Red Steel 2 tutorial sequence.
The question is this.
Do I need to try using Bluetooth passthrough or something, or is this some sort of controller defect and shouldn't bother tinkering with it. Because it connects, it works, and then it freezes, after big swings or sometimes usual Super Mario Galaxy twich.
Dolphin version
Stable 5.0 version.
Windows 10 x64
Dongle: Bluetooth 4.0+edr
When connected it shows in the device list as:
Nintendo RVL-CNT-01