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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Controllers v
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Non original wiimote freezes from large movements.
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Non original wiimote freezes from large movements.
09-26-2019, 10:41 AM
#1
DphUser1
Unregistered
 
Bug 
Nintendo RVL-CNT-01
I got my hands on what seems like Wiimote clone (i hope it's not against rules to use those here) with built-in motion plus.
When I tried to play with it, first it behaved normally in games like New Super Mario Bros Wii and "Wii Play Motion". I also tried to play with it in Fling Smash (another one of motion plus games), where it seemed to be working fine.
But when I tried to play Red Steel 2 after several minutes the controller froze and become unresponsive: its driver was stuck sending it's last input to the emulator, and no amount of pressing power or other buttons helped until I pulled out the batteries. After that to make it work I needed to redo the process of pairing again, either by pressing refresh in controllers or starting the pairing process from the start.
So about the pairing process.
1) First, I need to remove all previous pairing data. and change dongle USB port
When I try to add through Add device it asks for Pin. I don't have it, so i leave it be in the background
2) So I fire up dolphin Setup Real Wiimote on first port disable continuous scanning and press refresh.
Somehow it works and it's registered in a system as "Nintendo RVL-CNT-01"
3) After that when powered off and on. I need to go to the controller's menu and press refresh while the pairing light is blinking on the device.


And after that until the next inevitable controller freeze
Most of the timing controller seems to freeze when performing fast movements like overhead sword slash in Red Steel 2 tutorial sequence.

The question is this.
Do I need to try using Bluetooth passthrough or something, or is this some sort of controller defect and shouldn't bother tinkering with it. Because it connects, it works, and then it freezes, after big swings or sometimes usual Super Mario Galaxy twich.

Dolphin version
Stable 5.0 version.
Windows 10 x64
Dongle: Bluetooth 4.0+edr
When connected it shows in the device list as:
Nintendo RVL-CNT-01
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09-26-2019, 12:35 PM
#2
ExtremeDude2 Offline
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Do you have a real wii to test it on? Have you tried the latest version of dolphin? Also yes, I'd recommend trying to use bluetooth passthrough.
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09-29-2019, 01:11 AM
#3
DphUser1
Unregistered
 
(09-26-2019, 12:35 PM)ExtremeDude2 Wrote: Do you have a real wii to test it on? Have you tried the latest version of dolphin? Also yes, I'd recommend trying to use bluetooth passthrough.

Yes. You are right. This would have been the best way to test it. Unfortunatunately my Wii console doesn't currently work.


So I tried to use Passthrough in Dolphin 5.0-10912
But I got message "Bluetooth passthrough mode is enabled, but no usable Bluetooth USB device was found"
With bot libusbdK and WinUsb driver

So a little more info. A non-genuine Wii-mote that i try to use is black, has NEW2in1 letters written on it and also has a shorter more stiff nunchack cord.
Bluetooth has a chipset and identifies in Zadig drive replacement utility as 
BCM20702A0 which after searching over the forum seems like a ыфьу chipset that one of Asus Bluetooth dongle use фтв which doesn't present itself as a Bluetooth device to dolphin. Then I cleaned all drivers stuff up and tried from the beginning following instruction from https://forums.dolphin-emu.org/Thread-bluetooth-passthrough?pid=426664#pid426664 for manually point Dolphin to a device USB VID & PID in a system. Starting with libusbdK driver replaced through Zadig software.

Here is what i wrote dolphin.ini

Code:
[BluetoothPassthrough]
Enabled = True
VID = 8684
PID = 2652
DisableDescriptorCheck = True
LinkKeys = 


DisableDescriptorCheck wasn't in a file so i added it myself. The decimals are converted hexadecimal VID & PID from Zadig soft: 0A5c 21EC
Or vice versa - PID & VID  (at first it didn't work when I did it by instruction from aforementioned post, but then I switched it and it worked).

It seems to be working for now.
Vibration, even sound. 
Super Mario Galaxy 2 is able to utilize vibration function and pass sound to a Wiimote speaker.
I also managed to finish Red Steel 2 tutorial and first mission.
Though obviously for pairing it need to run a game first, which is till batter then battery pulling.
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