I can't get the shadows to work in the legend of spyro with the D3D backend, they however work fine with the exact same settings in OpenGL. Only problem with OpenGL is I can't get exclusive fullscreen to work. How come one backend exhibits a graphical glitch the other doesn't? Is there a way to fix the shadows in D3D?
No shadows in the legend of spyro with D3D
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There are a few games that do this.
As to why one backend has a glitch and the other doesn't: They're different backends that do things in different ways. In the end, we'd want them to be identical, though. If you make an issue report with a fifolog (or two; if it shows up differently in each backend) we could probably ping Kayru to take look at it. Another Example of a game that does this is Dave Mirra Freestyle BMX 2. |
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