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No More Heroes 2: Release-Specific Issues
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No More Heroes 2: Release-Specific Issues
05-02-2014, 11:21 PM
#5
Azba
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(05-02-2014, 11:05 PM)JMC47 Wrote: You may want to record a fifolog (check the dolphin wiki as to how it works) in between camera angles so we can see the textures disappear and return. Thanks!

If you do that, we can compile an issue report on the issue tracker fairly easily.

It appears this issue may go deeper than I initially thought.
I tried to start a new game with a cutscene in mind and the intro cutscene did this: http://puu.sh/8w3QG.png
I'll see if I can run it through 3.X to get to a save point before the flickering cutscene occured, move it over to 4.X and record a log.

EDIT: Managed to capture a fifolog of a change between visible textures and the textures disappearing again during a cutscene, with textures visible first. It's pretty big (208~ MB) so I've compressed it via 7zip and now it's 6MB. That... might cause issues? Anyway it's getting late so I am uploading the 6MB one and going to sleep. I'll upload the raw if needed tomorrow.
https://www.mediafire.com/?k2cg3e3l4fp5zw3
Note the textures cut out the moment the camera cuts from Travis to the enemy, and remain broken for the remaining camera cuts.

Also this file I just recorded crashes immediately if I try loading it in 4.X, but works fine textures and all in 3.X
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Messages In This Thread
No More Heroes 2: Release-Specific Issues - Azba - 05-02-2014, 10:17 PM
RE: No More Heroes 2: Release-Specific Issues - JMC47 - 05-02-2014, 10:21 PM
RE: No More Heroes 2: Release-Specific Issues - Azba - 05-02-2014, 10:29 PM
RE: No More Heroes 2: Release-Specific Issues - JMC47 - 05-02-2014, 11:05 PM
RE: No More Heroes 2: Release-Specific Issues - Azba - 05-02-2014, 11:21 PM

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