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No internal resolution higher than 2× works
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No internal resolution higher than 2× works
06-18-2016, 09:45 PM
#1
lapo
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Hi, I have a very strange bug: 1× emulation works perfectly, 2× does improve the resolution as expected… but 3× and 4× have a result (slightly different but) quite similar to 1×.

I tried OpenGL and DirectX, same problem.
I tried releases 9204, 9426 and most recent 9459.

The strangest thing is that when I selected 6× everything slows down, so I guess it is trying to calculate at higher resolution, but the output just doesn't show any improvement over 1×.

Is there a setting somewhere I might have changed which would limit this?


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06-18-2016, 10:08 PM
#2
leolam Offline
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Can you send screenshots of your graphical settings?

Also, did it use to work properly before?
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06-18-2016, 10:09 PM
#3
JMC47 Offline
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Do you have RealXFB on?
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06-18-2016, 10:10 PM
#4
Craftyawesome Offline
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What is your monitor resolution?
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06-19-2016, 02:13 AM
#5
lapo
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No it never workes before, first release I tried is 9204, recently, then tried latest ones trying to solve this.

Monitor resolution is 1920x1200, I usually keep it Windowed at a custom resolution which is almost 100% width and less in height.

I have Real XFB on.


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06-19-2016, 02:15 AM
#6
leolam Offline
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That's your issue. Real XFB forces 1x IR currently.
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06-19-2016, 02:17 AM
#7
lapo
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[posted before reading previous message]

Oh, using Virutal XFB (or disabled) it works perfectly!
I was using the real one as it is suggested to Super Smash Bros, in order to have vignettes after a fight (but then who cares).
I wonder why Real XFB does work at 2× but not at anything higher than that.
(I'd expect for it to only work at 1×)
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06-19-2016, 04:21 AM
#8
Kurausukun Offline
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Real XFB doesn't work at any resolution other than native.
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06-19-2016, 07:48 PM
#9
lapo
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Well OK… but take a look at the screenshots (especially the jagged mountains)… it definitely looks better at 2× (but not at 3× and 4×). Strange.
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06-19-2016, 09:16 PM
#10
JMC47 Offline
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RelaXFB doesn't force the game to 1x IR. It just forces it to output at 640x480. Rendering it at a higher resolution and then converting it back can sometimes add more data to it. It all makes sense.
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