Hi, I have a very strange bug: 1× emulation works perfectly, 2× does improve the resolution as expected… but 3× and 4× have a result (slightly different but) quite similar to 1×.
I tried OpenGL and DirectX, same problem.
I tried releases 9204, 9426 and most recent 9459.
The strangest thing is that when I selected 6× everything slows down, so I guess it is trying to calculate at higher resolution, but the output just doesn't show any improvement over 1×.
Is there a setting somewhere I might have changed which would limit this?
I tried OpenGL and DirectX, same problem.
I tried releases 9204, 9426 and most recent 9459.
The strangest thing is that when I selected 6× everything slows down, so I guess it is trying to calculate at higher resolution, but the output just doesn't show any improvement over 1×.
Is there a setting somewhere I might have changed which would limit this?